Fixed being able to leave the Kepler City Poke Mall from the top floor.Fixed a bug with genders in trading which caused the game to crash and addressed Pokemon which were affected by this particular issue.To do this, enter the Tournament Pathway leading to/from the Battle Frontier and Roggan Town. Added a way to restore followers if they suddenly disappeared even after healing in the Battle Frontier, which caused the game to crash when trying to use Rock Climb.Fixed Red Card and Eject Button not triggering.These titles are purely aesthetic and only appear when a rating is given after completing a game. The table below gives the requirements to achieve a given rating for each difficulty, and the Poké Puffs that will be rewarded for achieving that rating.Ī title of sorts is also associated with different ratings. The point score is effectively little more than a progress meter or tiebreaker, though, since the final rating only ever changes upon completion of a whole puzzle. So the first Easy puzzle (puzzle #1) will award 80 bonus points when it is completed, the second Easy puzzle (puzzle #4), will award 160 bonus points, the third (#7) will award 240 points, and so on. For completing an Easy, Normal, or Hard puzzle, 80 * M, 100 * M, or 200 * M points (respectively) will be added to the score, where M is the number of times that puzzle has been completed so far. The player also receives a bonus for completing a puzzle. This means that the Easy, Normal, and Hard puzzles have (respectively) 20, 30, and 48 total available points in their tiles. When the award reaches 5 seconds, it will continue giving 5 seconds for every completion.įor the score, a point is awarded for every tile the player places in its correct position. In other words, beating the first puzzle will award a bonus of 29 seconds, beating the second will award 28 seconds, and so on. A bonus is also awarded when a puzzle is completed, adding an extra 30 - N seconds to the timer, where N is the number of the puzzle that was just beaten.
This means that in the course of completing an Easy, Normal, or Hard puzzle, the player will regain a total of 10, 15, or 24 seconds. For every second tile the player moves into its correct position, an extra second is added onto the timer. On the Unlimited difficulty level, the player starts with a timer set to count down 30 seconds. The player's actions build up a score, but the determining factor for the final rating is how many puzzles were completed. In the Unlimited difficulty, the player is challenged to complete as many puzzles as possible - rotating in a pattern of Easy puzzle, Normal puzzle, Hard puzzle - before a timer runs out. The player has no time limit in which to complete the puzzle and is rated based on how quickly they finish it. In the first three difficulty levels, the player's goal is simply to complete a single puzzle, with the puzzle having more pieces at higher levels. To unlock a higher difficulty, the player must first beat the previous difficulty with a rating of at least three stars. The player is rated depending on how well they do and will receive several Poké Puffs depending on their rating. The player's goal is to tap pieces to swap their positions and put the picture back in order. In Tile Puzzle, a moving picture featuring three of the player's Pokémon is partitioned into a number of squares, and when the game begins every square is randomly swapped, each one moving exactly one time. 1.1 Difficulties: Easy, Normal and Hard.